Two Type A Free Traders near the gas giant Mairposa IV
One of the stranger ships in the Traveller verse. It has no M-Drive..
This is an old model, just heavily tarted up.
Decided to rework this design. Based on the art by Nic Weeks from White Dwarf 70.
I re-did if for Merchant and Cruisers as the Huntress, originally it was called Hunter.
Based on the FASA design. Private commission, unlike my other version, this is little more curvy.
Release sometime ago.
From one man work pods working around orbitals to kilometer long armoured warships displacing a megaton, the space ships of known space are as varied as the crews that operate them.
Expanding on the basic starship design rules from the Cepheus Engine System Reference Document, the Spacecraft Design Guide provides the tools for a naval architect to design small craft, traders, light naval vessels or massive capital ships. They can install the latest technology to allow the ship to jump interstellar distances, use inertialess drives that bend gravity to the will of the ship, move by falling towards microscopic black holes or “ride fire“ on a ship that uses a fusion plasma drive and spin gravity to provide for crew comfort. They can also design low technology missile armed warships or capital ships bristling with high energy weapons and capital ship killing torpedoes.
New advanced rules allow for naval capital ship combat where massed barrages rather than the fire from a single turret hit decide who the victor will be.
This a companion to the Cepheus Engine RPG, it does not necessarily require that book to use. Any similiar 2d6 based system will work with this.
Words from Dylan Thomas.
The Nishemani Class Corsair.
It been awhile. While I make an attempt to make a professional portfolio, this will do.
Patrol ships under fire. Borrowed that line from Machine Head.